Tuesday, September 04, 2007

Fictional Games on the Web

Links to fictional games on the web (games from works of fiction, fleshed out with rules):

http://del.icio.us/xmbrst/fictionalgames

Saturday, April 21, 2007

Fictional Games

Index (by game) of descriptions of games or gameplay in the 1997 Harper Prism edition of Iain M. Banks' Culture novel "The Player of Games" (parentheses contain page numbers for the Orbit edition):

Azad: 69-75, 96-98, 134-140, 157-161, 167-171, 180, 182-187, 200-203, 225-228, 233-240, 251-262, 269-276 (74-80, 102-105, 142-149, 167-171, 177-180, 190-192, 193-198, 212-215, 237-241, 246-254, 265-277, 284-291)

Four Colors: 7-9 (8-10)

Possession: 35-37 (37-40)

Sentient Glacier game: 27 (27)

Snowflake game: 27 (27)

Stricken: 42-49 (46-54)

Saturday, April 07, 2007

The Archipelago of Culture

Cultural preferences are given a geography in this visualization of the data for the Netflix Prize. The distance between two movies on the map represents the degree of similarity between their ratings by Netflix users. Note that the green Sci-Fi Island to the southeast is quite far away from the "Crocodile"/"Arachnid"/"Leprechaun 4: In Space" cluster, but rather close to the large blue Critically Acclaimed Island.

Saturday, March 10, 2007

Superflat Vinyl

In the introduction to his designer toy art book I Am Plastic, Paul Budnitz tells the story of a customer in his Kidrobot store who found one of Pete Fowler's Monstrooper toys appealing:
"That's really very nice...what's it from?" I explained to her that the toy wasn't "from" anything at all. The big, red camouflage-clad monster with a Cyclops-eyeball mace is a character that Pete invented as a toy, nothing else and with no other purpose. ...The woman just couldn't understand that and said, "Well if it's not from something, why would I want it?"...After she stomped away one of my co-workers looked at me and said, "Thank God it's a limited edition." [9]
The irony here is that the Monstrooper figures are indeed "from" something. A visit to Fowler's Monsterism Island site will confirm that Fowler's creatures come from an elaborate world of his own creation, developed through toys, his website, and a comic serialized in Vice magazine. The world is idiosyncratic, and edgy enough to exclude children, and so it does distance itself from mass market toy and cartoon characters in the way Budnitz wants it to do. But it is a world. And the fact that Fowler's creatures are from this world makes them more interesting than most of the toys in Budnitz's book.

In making his self-conscious bid for the artistic legitimacy of designer toys, Budnitz is a follower on the trail blazed by Japanese artist Takashi Murakami with his superflat art. In his paintings, sculptures, and, yes, toys, Murakami establishes the visual conventions of characters like his Mr. DOB in order to explode them. The shapes by which we recognize this slightly threatening version of Mickey Mouse (and his emotions) become mere abstractions as Murakami melts all visual and character depth into a hallucinatory play of line and color across the flat surface of the canvas.

Murakami's work is striking and original, but the influence of Murakami on designer toys is so pervasive that they have assumed a certain sameness. The tension between shape and surface has become a standard gesture: in the be@rbrick toys or Kidrobot's own Kidrobot series, for example, different figures are created by taking the same teddy bear or hiphop-styled robot mold and painting it with different decorations, many of which (american flag, floral pattern) have no relation to the underlying shape. After seeing this visual joke on page after page of "I Am Plastic," superflatness starts to fall a little more flat than one would like.

A tip for Mr. Budnitz: if you find yourself explaining "this is art," you've already lost the cultural capital game. Better to stay closer to your pop-cultural sources of delight, as Mr. Fowler does. If this leads you to express nostalgia, for Peter Max and Sid and Marty Krofft productions in Fowler's case, so be it. If it leads you to fall in love with your characters and their world, even better.

Sunday, March 04, 2007

Xculture Tumblelog

After seeing a link to tumblelog service Tumblr on 43 Folders, I tried it out for myself. A tumblelog is like a cross between a blog and a scrapbook: a place to quickly post random images, quotes, links, or whatever catches your fancy. My original intention was to use it as a place to quickly store (and publish) material that had some sort of resonance for me, partly in preparation for a specific creative project and partly just to spark general creativity. Tumblr definitely worked well for those purposes: the Tumblr bookmarklet can automatically turn selected text on a web page into an appropriately credited and linked quotation post, and if you are on a Flickr image page it will automatically grab and credit the image. But as I got addicted to tumblelogging stuff, it quickly became a slightly more structured kind of game. I started trying to maintain a chain of visual or conceptual links between the posts. Whether I'll keep this up or not I don't know, but you can view the game in progress here, or subscribe to this feed.

Friday, February 16, 2007

Little Booklets

Printing and assembling the mini-comic version of Cory Doctorow's story "Printcrime" (from his new collection Overclocked) was so much fun that I had to make my own origami booklet. So here it is: eight poems by W. B. Yeats, including my personal favorite "The Song of Wandering Aengus," in a pocket-sized booklet produced with PagePacker. Open the .pp document in PagePacker, print it, and follow the directions on the PagePacker page to fold and cut the sheet into booklet form. Then put it in your pocket and read it on the subway, bus, in the cafe, etc. (Note: PagePacker is a Mac application. Windows users might try converting the original PDF into a booklet using the PDF-to-PocketMod converter from PocketMod I haven't tested this, however.)

Here's how I made it: First I copied the text of the poems from www.bartleby.com and formatted it into an eight-page document in my word processor (NeoOfficeJ). Then I exported the document as a pdf. Finally, I dropped the pdf into the PagePacker document window. PagePacker handled the rest.

A note on "Printcrime" itself: as usual, Doctorow wraps a healthy dose of geek ideology in an imagined world that's concrete enough to help the pointedness go down. In this case the point is one that's often missed by post-scarcity extropian futures. Intellectual property clearly shows that the absence of scarcity is no guarantee against a world of haves and have-nots. So even if we can conquer matter, how do we get from where we are now to the bitchun/star trek world of universally shared abundance?

YANAS: Mathematical Fantasy

Yet another new Astore section: Mathematical Fantasy. Lewis Carroll was not the last word.

Friday, December 08, 2006

Dimension X-azon Grows

Amazon has made their Astore facility a little more flexible, and so I've added two new sections to our virtual bookstore: Pleasant Little Creature Worlds, and Extropia. Extropia has fiction and (technically) nonfiction books pertaining to the Singularity. The theme of Pleasant Little Creature Worlds is a little fuzzier, but if you visit I think you'll get the idea.

Saturday, November 04, 2006

Dimension X-azon

We've added something new to our pages here at xCulture. For those of our readers who wish they could get the recommendations without all the talk, we've created Dimension X-azon, a subspace of Amazon devoted to things we like. To get there, follow the link at the bottom of the links list to the left. We made Dimension X-azon using Amazon's aStore product, which allows Amazon Associates to create custom store fronts. The customization options are extremely limited, but the basic idea is good: Amazon is always looking for ways to reproduce the bookstore browsing experience, and for that goal there's really no substitute for a store with goods selected and arranged by humans.

Monday, October 30, 2006

Top 10 Vampire Musicians

1. David Bowie
2. Paul McCartney
3. Frank Black
4. Iggy Pop (sired by 1)
5. Kim Deal (sired by 3)
6. Ringo Starr (sired by 2)
7. Lou Reed
8. Brian Eno
9. Jack White (sired by 4)
10. Meg White (also sired by 4, which explains the whole "brother/sister" thing)

Sunday, May 07, 2006

Books with Secrets

A little while ago I started fantasizing about writing a novel with a secret subtext. I'm not talking about your standard layers of literary meaning, but actual hidden messages--sequences of characters that could be revealed through some sort puzzle-solving or decoding process. Ideally the surface of the novel would be convincing enough that most readers would not realize there was anything to be decoded. After having thought a little bit about how I would go about building such a thing, I started to notice signs that such novels may already walk among us. Here are few books that I suspect of harboring hidden mysteries, but that I'm too lazy to try to decode in earnest.
  • Cryptonomicon by Neal Stephenson: The book's appendix describes a cryptographic system called Solitaire that uses a deck of cards as a key. The wikipedia entry for Cryptonomicon notes that some readers suspect the typos in the hardcover edition of concealing a coded message. The obvious next step here would be to find a Solitaire key -- a complete ordering of a deck of cards -- specified somehow in the book. The wikipedia entry also notes, by the way, that a code has already been found in Dan Brown's Digital Fortress.

  • Quicksilver by Neal Stephenson: (Psychic spoiler alert) Even though I haven't even finished this first volume of Stephenson's Baroque cycle, it's obvious to me that Enoch Root is a member of a secret society of math/science geeks descended from the Pythagoreans and dedicated to fostering the geek revolution that will save the world. My only question is whether this fact will be made clear in the story or remain a hidden mystery. In any case, the foot note on p639 tells us up front that there's a coded message in Eliza's letter. Are there coded messages that aren't footnoted, as well?

  • Anything by Gene Wolfe: His lacunae are so carefully constructed that you can't help but wonder whether a grand master plan would emerge if you could fill in all the gaps.

  • The Translator by John Crowley: A Russian poet who writes riddle-like poems involving word play sends a strangely worded letter to our heroine. Is it possible that if she had been less clueless the Cuban missile crisis could have been avoided? I don't have a clue, either, but I smell a puzzle.

  • Harry Potter and the Sorceror's Stone by J. K. Rowling: As far as I can tell, the logic puzzle Hermione solves at the climax of the book cannot be solved with the information the reader is given (if I'm wrong about this please correct me!): Hermione has more information than we do. But I do believe that with the information we're given we can reduce the ambiguity to a single binary decision. This ambiguity seems too carefully structured to be accidental.

  • Invisible Cities by Italo Calvino: Chapter titles and numbers are repeated according to a consistent but odd system. I haven't finished this one either (see previous post), so maybe it all makes literary sense in the end. I guess that's a reliable way to turn any book into a mystery: never finish it.
Maybe some of these suspected crypto-novels have already been unmasked. If so, let me know! Or drop a comment with your own literary paranoid fantasies.

Friday, April 07, 2006

How to Read the Xmbrst Way

1) First, eschew any idea of using your pleasure reading for "self improvement" and discard all received notions of what constitutes a good book. One way to achieve this enlightenment is to spend seven years in an English Literature doctoral program, where, with proper attention to literary history, you will learn that works come to be considered great at least as much because of their authors' skill at self-promotion as because of their beauty. You may be able to find a quicker way to acquire this wisdom. In any case, once you are free of the delusion that accumulating cultural capital is the same thing as accumulating virtue or understanding, you can proceed to find and satisfy true literary desires.

2) Read what you want to. Don't ask why you want it: most desires serve some purpose, but knowing the purpose doesn't further it. Feed your head the reading it craves.

3) Embrace your existential freedom to put down a book. You are reading that book because you chose to read it--you have no moral obligation to finish it before you start another one, or ever. If another book tempts you, succumb. Here are a few of the books I currently have in progress. I am enjoying all of the items on this list, and I mean to finish them all -- some day. At least two have been on pause for years. (I have omitted books I have no intention of finishing.)
  • The Dreamthief's Daughter by Michael Moorcock
  • Exodus from the Long Sun by Gene Wolfe
  • Quicksilver by Neal Stephenson
  • The Translator by John Crowley
  • Story by Robert McKee
  • Invisible Cities by Italo Calvino
  • The Amazing Adventures of Kavalier and Clay by Michael Chabon
  • Blue Mars by Kim Stanley Robinson
  • Essential Doctor Strange (That's right, you can also leave comic books unfinished.)
  • A Lover's Almanac by Maureen Howard
  • Popeye by Segar, edited by Mike Higgs
  • The Book of Imaginary Beings by Jorge Luis Borges
  • The Arabian Nights (appropriately enough)
Of course when that rare book grabs you and won't let go, dance the dance until the music ends. My last nonstops: Jonathan Strange & Mr. Norrell by Susanna Clarke, Look to Windward by Iain M. Banks, and, yes, The DaVinci Code. (Remember -- no shame. Ok, maybe a little shame.)

Follow these three simple principles and soon you too will attain the ideal of true literary polymorphous perversity.

Note: I would provide individual links to the above books, but reading the xmbrst way has weakened my character to the point where I am unable to exert the required effort. You can always go to Amazon and find the books for yourself.

Friday, March 10, 2006

The Eternal Life of Scrooge McDuck

Sure, sometimes corporate ownership of a character ends up diluting it into an endless, lifeless stream of licensing tie-ins and reproductions by half-hearted hacks. But sometimes it's fun! Take Don Rosa 's Eisner award-winning series The Life and Times of Scrooge McDuck. Through the magic of Disney's corporate immortality, a character made great by a great writer and artist can be passed on to another great writer and artist. Rosa's biography of Uncle Scrooge takes an appropriately worshipful attitude toward Carl Barks 's signature character. It is, in effect, the ultimate retcon (i.e., retroactive continuity), fleshing out a whole life story for Scrooge McDuck out of hints dropped throughout Barks's original tales. In the Gladstone collection of all twelve episodes of The Life and Times, half the fun is in Rosa's "The Making of..." essays at the end of each chapter. Here he reveals himself as a true obsessive fanboy, detailing his struggles to make consistent the sketchy Scrooge timeline he inherited from Barks. The end result of this obsession is greater than sum of its two creators: a character that takes on a life of his own. And of course nothing could be more in keeping with that character's spirit than the project of squeezing every last penny out of his life story.

Friday, February 24, 2006

At the Sonic Zoo

Much electronic music aims to create a sense of navigable sonic space, but that's not the only sort of world-creation available to laptop deities. I'm particularly fond of works that create musical ecosystems populated with alien creatures. Three come to mind in particular. Most recently, there's "Creatures" from Black Dice's "Creature Comforts." But then in the Mesozoic era of electronic music we have the "Forbidden Planet Soundtrack" by Louis and Bebe Barron, and Iannis Xenakis's Gendy compositions. The Barrons' (analog!) work provides both background music and sound effects for the movie -- titles like "Battle with Invisible Monster" and "Nothing Like This Claw Found in Nature" say it all. Xenakis's "Gendy3" is algorithmically generated, so you could argue that it creates a kind of musical artificial life. The timbres themselves are generated on the fly, resulting in a biodiversity that is occasonally painful but always interesting.

Saturday, February 11, 2006

Get Your Bleep On

If you enjoy the work of Black Dice, autechre, Phoenecia, Eno, or others who build sound waves from scratch with electronic tools, here's a recommendation you aren't likely to get from Pandora or last.fm: pick up a copy of The Csound Book, just for the accompanying CD-ROM. Csound is a standard tool for digital synthesis--essentially a programming language for sound processing--and the book provides an excellent introduction to it. But if you just want to consume sound, not produce it, ignore the book. For a mere $60 you get almost 8 hours of mp3 music from masters of academic computer music and their students. Even if you find only 6 hours to be listenable (not everyone can appreciate pure sine waves), it's a bargain. If you've ever struggled to find computer-generated blurbles that are unpolluted by techno beats but still spicier than new-age ambient, this will be your mother lode. And who knows: if you find Csound itself intriguing and decide to start doing a little experimentation, you may even turn into one of those "laptop musicians" that the real musicians love to hate.

Saturday, January 28, 2006

Bob Dylan as American Liar


In his essay "The Right to Lie" Thomas Disch asserts that a national admiration for liars (Tom Sawyer, Oliver North, etc.) has made it easy for Americans to "pretend to believe." This willed credulity has in turn paved the way for UFO abduction stories and Dianetics (and has, according to Disch, given science fiction "a special claim to be our national literature"). But what Disch calls an unfortunate blurring of the line between truth and fiction, Keats called negative capability : the ability to be "in uncertainties, mysteries, doubts, without any irritable reaching after fact and reason."

From his self-portrait in "Chronicles: Volume One," we can see that Bob Dylan is an admirable liar, an embodiment of Keats's ideal, and, as a result of these qualities, a fantasist. He happily confesses to some whoppers: pretending to rediscover Judaism, fabricating a biographical blurb for his first album to pump up his folk cred, and others. But he never comes across as a con man. Rather, he seems to regard surface truth as trivial compared to deeper emotional truths and purposes. And this same approach to outer truth has endowed him with a powerful credulity when it comes to the mythology of folk music:

Folk music was a reality of a more brilliant dimension. It exceeded all human understanding, and if it called out to you, you could disappear and be sucked into it. I felt right at home in this mythical realm made up not with individuals so much as archetypes, vividly drawn archetypes of humanity, metaphysical in shape, each rugged soul filled with natural knowing and inner wisdom (236).
Similarly, when he tells us with a straight face that Johnny Cash "killed a man in Reno just to watch him die," Dylan is pretending to believe order in order to illustrate how a culture possessed him. With respect to "Chronicles" itself, this ability to channel myths yields an additional benefit. Young Dylan is a sponge who absorbs vivid details of the characters and places of the folk scene so that old Dylan can echo them back to us. It's worth suspending your disbelief long enough to absorb some of these vividly drawn archetypes of humanity.

Monday, January 16, 2006

Full Metal Alchemist Follow-up: NY Times Mention

Just a quick follow-up on my December 11 posting re nostalgia for empire in "Fullmetal Alchemist": FMA got a nod from the New York Times in this Sunday's Arts section (free registration required, article available for free for a week). The Times praises FMA, "Naruto," and "Samurai Champloo" as story-driven coming-of-age tales that put American cartoons to shame.

Monday, December 19, 2005

Planetary

If the great achievement of Watchmen was to bring psychological realism to the improbable notion of costumed super-heroes, the achievement of Warren Ellis' Planetary is to dissolve the barrier between our reality and the sphere of the super-powered without compromising the weirdness of the uber. Drawing on the high paranoia of postmodern classics like The Crying of Lot 49 and the reality-meddling of Dick, Ellis creates a secret history in which versions of Doc Savage, the Shadow, Fu Manchu, Sherlock Holmes, Godzilla, and various other famous characters coexist and interact. In one of the title's most brilliant maneuvers, the Fantastic Four have their echo in an inscrutably villainous group known only as The Four, who apparently became the "secret chiefs" of the planet a long time ago. The four-member Planetary team (our heroes) in turn echo The Four. The distinction between the ideologies of the two groups is subtle: while the Planetary team act as historians and conservationists of the bizarre (their motto is "It's a strange world...Let's keep it that way"), the Four horde and exploit wonders. "We're adventurers, my crewmates and I," one of the Four tells us, "on the human adventure. And you can't all come along." Ellis himself walks the fuzzy line between these positions, dropping just enough hints about the big picture to make you believe there is one, but not enough to let you see it.

The first 18 issues have been collected in three paperback volumes.

Sunday, December 11, 2005

The Alchemy of Empire

In the introduction to his recent novel The Dreamthief's Daughter, Michael Moorcock offers an explanation for the popularity of his work in Japan:
As a very early anti-monarchist and anti-imperialist I wasn't sad to see the institutions crumbling, but at the same time it is your culture that's crumbling, so it doesn't necessarily feel that good to you as an ordinary individual. It's a bittersweet thing, from my side, the end of Empire! It could also be why Elric was so phenomenally successful in Japan!
This shared experience of conflicted nostalgia for empire could also explain why the anime series "Full Metal Alchemist" uses a fantasy world heavily inflected with British colonialism to create moral ambiguity for its hero. "Alchemy" stands in for technology in this world, and helps a militaristic empire keep control of various subject cultures that include a thinly disguised muslim population. Our hero, a talented young alchemist, goes to work for the state but quickly finds himself sympathizing with its victims.

As in the best anime, there are few true villains -- just multiple competing interests and perspectives in a complex society. There's a sympathetic side even to the psycho-killers whose souls have been alchemically bound to hollow suits of armor to serve the twisted purposes of the state.

"Full Metal Alchemist" can be viewed on The Cartoon Network or on DVD.

Friday, December 02, 2005

Call It Sleep

This week I urge you to read Call It Sleep, by Henry Roth. This is my first almost complete departure from the scifi/fantasy theme of my recommendations so far (although otherworldliness does figure as a theme in the book), but so be it. The next proselytization will pertain to anime, I promise.

You could call this a book about a Jewish immigrant kid, but that would be like saying To the Lighthouse is about a British mom. The story is heartbreaking, but it's just an occasion for the transcendent games with voice and point of view. One moment you're listening to the mind of young David Schearl, and the next it's as if the New York cityscape has transformed into one big burning bush whispering revelations. High modernism in the ghetto, written by a janitor.